Awaken Chaos Era: Boolin


 


Faction

Free Cities

Rarity

Legendary

Element

Wood

Type

Offense

 

Synergy


Frequent attacks give more opportunities to build rage.

Get extra attacks and build rage off one another. POW!

​Rage bot.


 

Recommended Gear & Stats

Best DPS set, and works really great on her to dispell buffs on bosses, or units in PVP.

More DPS!

Stats to Focus: Critrate > 75% - Crit Damage - Attack - Focus

 

Stats

​Attack

1,516

Health

5,906

Defense

504

Speed

117

Crit. Rate

6%

Crit. Damage

150%

Focus

0%

Resistance

0%

Agility

5

Precision

100


 

Abilities

Powerhold (Trait):

  • At the end of the turn, gives self 30% of Lightning Shield's attack. At the beginning of the round, converts the remaining shield to Lightning Recharge.

Ascension Effects:

  • At the end of the turn, gives self 30% of Lightning Shield's attack. At the beginning of the round, converts the remaining shield to Lightning Recharge at the beginning of the round. This character deals 100% more damage upon triggering Induction.

Lightning Shield: Converts some damage from a target into an ATK bonus for this character at the start of their turn.


Lightning Recharge: Boosts attack based on remaining lightning shield. [Unremoveable]


Induction: Deals damage based on caster's attack upon taking damage. [Unremoveable]


Flaming Fists (Basic)

  • Deals 100% damage to an enemy and removes a positive effect.

  • Level 2: Damage +10%.

  • Level 3: Damage +10%.

Charged Chain Lightning (Special)

  • When a teammate attacks, give self 1 rage. Once Rage raches 5, immediately casts a special joint attack. Deals decreasing project damage at initial 100% to the highest attacking enemy and applies induction to the main target for 2 turn(s).

  • Level 2: Damage +10%.

  • Level 3: Damage +10%.

  • Level 4: Damage +10%.

Mischief (Ultimate)

  • Deals 120% damage to all enemies and applies induction for 2 turn(s). Grants Immune for 2 turn(s).

4 turn cooldown fully skilled.

  • Level 2: Damage +10%.

  • Level 3: Ability cooldown is reduced by 1 turn.

  • Level 4: Damage +10%.

  • Level 5: Ability cooldown is reduced by 1 turn.

 


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