Awaken Chaos Era: Darkened Nicklaus

Faction | Lasir |
Rarity | Legendary |
Element | Dark |
Type | Offense |
Synergy
William buffs Darkened Nicks's already huge damage potential on his basic attack. As no one can has a 2x Ascended Darkened Nick yet, if this passive buffs his ultimate on the basic attack swap, this would be nuts. |
Recommended Gear & Stats
Stats to Focus: Critrate > 75% - Crit Damage - Attack - Focus
Stats
Attack | 1,611 |
Health | 5,443 |
Defense | 603 |
Speed | 112 |
Crit. Rate | 8% |
Crit. Damage | 150% |
Focus | 0% |
Resistance | 0% |
Agility | 5 |
Precision | 100 |
Abilities
Dark Force (Trait):
When this character’s Health falls below 50%, enters a Dark Avatar state, swapping basic and ultimate abilities.
Ascension Effects:
When this character’s Health falls below 50%, enters the Dark Avatar state, swaps the basic and ultimate ability, and grants Shield for 1 turn. Can only be triggered once every 2 rounds.
Dark Sword (Basic)
Deals 100% damage to an enemy. Damage scales with the amount of Health lost by this character.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Dark Sword (Basic)
Deals 100% damage to 2 enemies. Damage scales with the amount of Health lost by this character.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Dark Will (Passive)
Upon taking massive damage, grants 4 stacks of Death Immunity. 1 stack is removed for every subsequent attack taken. Can be triggered once per 6 rounds.
Level 2: Effect can only be triggered once every 6 rounds.
Calamity (Ultimate)
Deals 150% damage to 2 enemies and applies Unhealable for 2 turns. Damage scales with the Health lost by this character.
5 turn cooldown fully skilled.
Level 2: Damage +15%.
Level 3: Damage +15%
Level 4: Ability cooldown is reduced by 1 turn.
Level 4: Damage +15%.
Level 5: Ability cooldown is reduced by 1 turn.
Calamity (Ultimate)
Deals 150% damage to ALL enemies and applies Unhealable for 2 turns. Damage scales with the Health lost by this character.
5 turn cooldown fully skilled.
Level 2: Damage +15%.
Level 3: Damage +15%
Level 4: Ability cooldown is reduced by 1 turn.
Level 4: Damage +15%.
Level 5: Ability cooldown is reduced by 1 turn.