Awaken Chaos Era: Hakrin


 

Faction

Titan Icelands

Rarity

Epic

Element

Water

Type

Defense

 

Synergy

King of arena defense, pair for HP up, and the extra survivability

The only reviver in the game, and a staple in stall teams. Pairs well with Hakrin.

Charle's abilities scale off of defense, and this is one of the true viable elite characters in the game for arena defense.

Massive ult that scales with HP up. Great on an offensive yet tanky arena defense.

His passive, and ultimate scale based of HP, and Harkin has HP up. Another great tanky character, better in PVE scenarios that in PVP.


Stats

​Attack

956

Health

7,057

Defense

990

Speed

110

Crit. Rate

6%

Crit. Damage

150%

Focus

0%

Resistance

0%

Agility

5

Precision

100



 

Abilities

Ancient Guardian (Trait):

  • Grants a teamwide Defense bonus equal to 10% of this character’s Defense rating.

Ascension Effects:

  • Grants a teamwide Defense bonus equal to 20% of this character’s Defense rating.


Punch Snap (Basic)

  • Deals 50% damage to an enemy, with a 80% chance to reduce the cooldown of this character’s ultimate ability by 1 turn.

  • Level 2: Effect application chance.

  • Level 3: Damage +10%.

Totem Slam (Special)

  • Deals 100% damage to an enemy and applies Taunt for 1 turn. Damage scales with this character’s Defense.

3 turn cooldown fully skilled.

  • Level 2: Damage +10%.

  • Level 3: Damage +10%.

  • Level 4: Damage +10%.

Totemic Charge (Ultimate)

  • Deals 150% damage to an enemy and grants Max Health Up to all team members. Max 3 stacks. Max Health Up: +15% Health per stack.

4 turn cooldown fully skilled.

  • Level 2: Damage +15%.

  • Level 3: Ability cooldown is reduced by 1 turn.

  • Level 4: Damage +15%.

  • Level 5: Ability cooldown is reduced by 1 turn.

 

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