Raid Shadow Legends | Patch Notes
(2022-02-10) Full Patch Notes Update 5.20
Tavern improvements, Classic Arena expansion, and more!
In this update, we’ve added Gold V Tier and expanded Platinum Tier in Classic Arena, along with some Hydra-related Clan Quests, 3 new sets of Saved Teams, some handy new options in the Tavern, and even a few battle improvements and fixes. Here’s everything:
Tavern improvements
We’ve added an option that changes the order of Champions from ascending to descending and vice versa. This option works on every tab in the Tavern and works alongside the existing sorting options - “By Rank”, “By Level”, etc.
Added the ability to show only “upgradable” Champions that can still be improved. It works on every tab in the Tavern, and means you’ll only see Champions that can still be improved by each method; if you’re looking to upgrade some Skills, just hit “Show upgradable only” to hide all the Champions that have fully upgraded Skills! As a little bonus, your settings will also be saved each time you log out - so you won’t have to re-select it each time you log back in.
Added the ability to select the number of XP Brews you want to use in one go, making upgrading your Champions quicker and easier than ever. In addition, XP Brews of the same Affinity now stack in one slot, streamlining that process even further!
New Saved Teams Groups and Saved Team selection improvement
We used to have only two sets of Saved Teams - one for PvP Battles (like Classic Arena and Tag Arena), and one for PvE Battles (such as for the various Dungeons) in the game.
You’ll now be able to create five sets of Saved Teams that are automatically divided across different game modes:
Set 1: General (for Campaign, Dungeon, and Demon Lord Battles)
Set 2: For Faction Wars
Set 3: For the Doom Tower
Set 4: For Hydra Battles
Set 5: For PvP Battles (Classic and Tag Team Arena)
We’ve also increased the number of teams you can save - from 10 to 15 in each set.
We’ve also slightly altered the selection mechanics. Now, whenever you remove a Champion from a Slot in a Saved Team, the Slot will remain empty, and other selected Champions won’t be shifted around to fill the Slot.
New Hydra-related Clan Quests
We’ve added 6 new Clan Quests to the existing pool of quests: 3 for Expert difficulty, 3 for Elite. These Quests will appear in-game at random, just like all other Quests, after the refresh on Tuesday, February 15.
Hydra UX Updates
We’ve added an option that allows you to View and Hide the Hydra Battle List and a popup with detailed info about your Team’s performance in each Battle with Hydra. You can also see your other Clan Members’ performance and compare your teams this way.
Classic Arena - Gold V
We’ve added Gold V to the Classic Arena Tiers and it will be available starting from today. Gold V now starts at 3,500 Arena Points and ends at 3,800, so those of you who were in Gold IV and earned 3,500 Points will be promoted to Gold V, and those of you with less than 3,800 Points will be demoted to Gold V Tier from Platinum Tier.
On the 14th of February, at Arena reset time, all players will receive Arena Chests according to the number of Classic Arena Points they have at that moment.
Platinum Tier Expansion
We’ve expanded Platinum Tier in Classic Arena from 300 to 500 places.
Super Raids in the Doom Tower
You can now save time farming and get double the Rewards on Doom Tower Boss Floors in Doom Tower runs with Super Raids.
Super Raids use twice the Silver Keys in one go, but give double Rewards in the time it takes to run just one raid.
Best part? They're completely optional: to run Super Raids, you have to hit the checkbox in the Team Selection interface to opt-in.
Super Raids will be enabled for the whole of the next Doom Tower Rotation.
Champion rebalance:
Thea the Tomb Angel
Base stats changed: Base SPD increased from 85 to 95.
Aura Skill added: Increases Ally ATK in all Battles by 30%.
[Skill 2 – Hexreaper]
Effect changed: Now doesn’t remove [Hex] debuffs from enemies after attacking.
Cooldown decreased from 6 to 5 turns.
[Skill 3 – Not Of This World]
Cooldown decreased from 6 to 5 turns.
Bystophus
Base stats changed: Base SPD increased from 94 to 100.
[Skill 3 – Crumble] (Un-Ascended)
Skill changed. New version: Attacks all enemies. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns.
Old version: Attacks all enemies. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns.
[Skill 3 – Crumble] (Ascended)
Skill changed. New version: Attacks all enemies. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Old version: Attacks all enemies. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns. Also has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Other changes and battle fixes
Lydia the Deathsiren’s icon in the Faction Wars window now changes after Lydia is collected to indicate that you have added her to your Collection.
Fixed a bug that caused Nogdar the Headhunter to sacrifice more than 50% MAX HP whenever an upgraded Gore Feast skill was used.
Fixed a visual bug that caused normal, unprotected [Shield] buffs granted by Accessory sets to be displayed as protected if they were placed immediately after the [Shield] buffs placed by Underpriest Brogni’s Resilient Glow skill expired.
Fixed a visual bug that caused Champions revived by Old Hermit Jorrg not to be transparent after Old Hermit Jorrg places a [Perfect Veil] buff on them.
Fixed a visual bug: Holsring’s model will now be transparent after [Perfect Veil] buffs placed by his Witchfinder skill are replaced by [Perfect Veil] buffs placed by his Hunter’s Guile skill.
Fixed a bug that caused Tatura Rimehide to turn away from opponents when attacking.
Fixed a bug that caused info about Chaagur’s Stupor skill upgrades to be displayed in the Constant Agony skill description.
Fixed a bug that caused Versulf the Grim not to use his Reign of Sorrow skill when battling against the Demon Lord on Auto.
Changed the idle animation for Genbo the Dishonored in the Collection and Index.
Game Experience Enhancements
Fixed a bug that caused the Faction Guardian labels to disappear from Champions’ icons in the Collection when the Champion Vault was expanded, or when a Champion was added to the Vault.
Reduced the tappable area on the Close button in the Collection.
Fixed a bug that caused an incorrect number of maximum Stars to be shown in the Faction Wars window.
Fixed a visual bug that occurred on Plarium Play when Champions were summoned from Fragments, if a high frame rate limit and a high graphic quality were set.
Fixed a bug that meant players would not receive Hydra Chests and would not appear in the Hydra Clan rankings after leaving and rejoining a Clan during one weekly cycle, even after dealing enough damage to earn a Chest.
Players who are in a Clan, whose applications to join another Clan are declined after the Clan Quest refresh, but before the end of the Hydra weekly cycle, now get Hydra Keys and can use the Champions they used in the previous weekly cycle.
The second Artifacts and Accessories won in the Dragon’s Lair or the Spider’s Den when Super Raids are enabled are now counted towards the “Win a total of ten Rank 5 or Rank 6 Artifacts from the Dragon’s Lair” Quest and the “Win a total of ten Rank 5 or Rank 6 Accessories from the Spider's Den” Quest.
Fixed a bug that caused the “No Opponent” status text in the Clan vs Clan Tournament intro window to be displayed in English, even if another language was set.
Players will join only one Clan if their applications are simultaneously accepted by two different Clans.
Expanded Personal Tiers in CvC Tournaments.
(2022-02-08) Update 5.20
Tavern Improvements
We know the Tavern can get quite crowded after you’ve spent a few months adventuring in Teleria and summoning Champions to aid your cause. The cellar where XP Brews are kept can get very messy as well. But we’re on the case! As promised, we’ll add a handy filter and sort the XP Brews in a more convenient way.
The new “Show Upgradable Only” filter will hide all Champions who are ineligible for a specific upgrade. For example:
The Upgrade Level tab will only show Champions who have not yet reached max Level for their Rank
Upgrade Rank will do the opposite and only show Champions of max Level for their Rank
Upgrade Skills will hide Champions who have entirely upgraded their Skills
Ascend will not display Champions whose Ascension equals their Rank
Just don’t forget to flick the filter off after you’ve chosen the Champion you want if you are looking to upgrade their Rank using other Champions. Also, you’ll be able to switch between Ascending and Descending order of Champions to ease navigation.
All XP Brews will be grouped into a single slot according to their Affinity, so you won’t have to scroll through dozens of them to get the kind you want. When they are selected to upgrade a Champion’s Level, you’ll see a neat little slider to regulate the number of Brews you wish to consume. Cranking it up to “MAX” will add as many XP Brews as are needed to increase the lucky Champion’s level to whatever limit their current Rank allows.
Team Setup
Here’s another change we’ve mentioned a few times already. Update 5.20 will expand the existing PvE Saved Teams into 3 distinct categories: General (Campaign, Dungeons, Demon Lord), Faction Wars, and Doom Tower. Hydra Battles and PvP will retain their own Saved Teams, of course.
To make things even better, each of those 5 categories will have 15 Saved Team slots (up from 10)! And we’ll also make a tiny change to the selection mechanics. Now, whenever you remove a Champion from a Slot in a Saved Team, the Slot will remain empty without the rest of the team shifting - we know it can be quite annoying to re-select the entire team if you only wanted to give it a new Leader.
Classic Arena Upgrade
The Platinum Tier is going to see a significant expansion in Update 5.20. Where it could only allow 300 players before, now it will grow to 500. We’ve also increased the number of Magisteel ingots in Platinum Tier Battle rewards to 7-8.
Furthermore, we’re adding a whole new Tier - Gold V - that will occupy the position between 3500 and 3800 Arena Points. Those who managed to earn more than 3500 in the Gold IV Tier will be promoted to Gold V, while those in the Platinum Tier below 3800 Points will be demoted to Gold V instead. The changes will take effect immediately with the Update, so don’t forget to restart your game to see your new position in the Classic Arena Tiers correctly.
Super Raids in Doom Tower
We know that the volume of content in Raid has grown a great deal with all the new game modes and Bosses that we’ve released. We also know that you guys can’t spend your entire day saving Teleria, so we’re taking steps to decrease the amount of time you need to farm the content you’ve already beaten. To that end, we are going to run a few tests and make Super Raids available for the Doom Tower.
There won't be many changes as far as the mode itself is concerned. Super Raids will be available for the duration of one Doom Tower rotation and will only affect Boss floors after they’ve been beaten the first time in that rotation. As with Super Raids in the Dungeons, they will consume double the resources required, but also provide double the rewards!
Note that this feature may not be available for each and every rotation!
Champion Balance Changes
Thea the Tomb Angel
Base stats changed: Base SPD increased from 85 to 95.
Aura Skill added: Increases Ally ATK in all Battles by 30%.
[Skill 2 – Hexreaper]
Effect changed: Now doesn’t remove [Hex] debuffs from enemies after attacking.
Cooldown decreased from 6 to 5 turns.
[Skill 3 – Not Of This World]
Cooldown decreased from 6 to 5 turns.
Bystophus
Base stats changed: Base SPD increased from 94 to 100.
[Skill 3 – Crumble] (Un-Ascended)
Skill changed. New version: Attacks all enemies. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns. (Old version: Attacks all enemies. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns.)
[Skill 3 – Crumble] (Ascended)
Skill changed. New version: Attacks all enemies. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. (Old version: Attacks all enemies. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns. Also has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.)
New Champions
New Effects
Increase RESIST 25/50% - Increases the Champion’s Resistance (RESIST) Stat by 25% or 50% respectively for X turns.
Decrease RESIST 25/50% - Decreases the target Champion’s Resistance (RESIST) Stat by 25% or 50% respectively for X turns.
Fusion Champions
(2022-01-17) New Heroes
8 New Champions
Danag Skullreap
Jingwon
Opardin Clanfather
Holsring
Kunoichi
Old Ghrukkus
Lady Quilen
Arndulf
(2022-01-17) Patch Notes 5.10
Artifact Reworking, a new Crypt, Artifact and Accessory filters, and more! This update brings a new Faction Crypt and some new ways to filter your Gear, along with a bunch of other changes – but the real meat of this update is the Artifact Rework system. Here’s what you need to know:
REWORKING ARTIFACTS
Artifacts and Accessories can now be Reworked. Reworking a piece Gear will randomly change all its stats – both Primary Stat and Substats – potentially transforming a poor Artifact into a great one, while saving you time and Energy raiding for new gear. To rework a piece of Gear, you’ll need to get a new item – Chaos Ore.
There are currently 4 types of Chaos Ore:
6* Legendary Chaos Ore – Randomly changes the stats of Rank 6 Artifacts or Accessories of Legendary Rarity or lower.
5* Legendary Chaos Ore – Randomly changes the stats of Rank 5 Artifacts or Accessories of Legendary Rarity or lower.
6* Epic Chaos Ore – Randomly changes the stats of Rank 6 Artifacts or Accessories of Epic Rarity or lower.
5* Epic Chaos Ore – Randomly changes the stats of Rank 5 Artifacts or Accessories of Epic Rarity or lower.
Additional Info
The Rarity, Level, and Rank of any piece of Gear will remain the same after being reworked, along with whichever Substats (first, second, third, or fourth-position Substats) have been upgraded along the way and the number of upgrades those Substats received. However, all Stats improved by Glyphs will be lost after the rework.
You can get Chaos Ore from Tournaments and Events, as well as in Limited Special Offers. Each Artifact or Accessory can only be reworked once, so choose wisely when selecting which piece of Gear you want to rework.
NEW FILTERS FOR GEAR
We’ve added Rank & Rarity filters for Artifacts and Accessories, along with a filter letting you hide Gear you’ve fully reworked with Chaos Ore. After filtering for the Gear you want, you can now also hit “Select All” to select everything at once to make things quick and easy to sell.
FACTION WARS
New Faction Crypt: We are adding a new Crypt to Faction Wars for the Shadowkin Faction. The new Crypt will appear after the current Faction Wars cycle ends.
Final Reward Milestone Changes: The reward for earning 819 Stars – Lydia the Deathsiren – has been moved to the 882nd Star.
If you have already unlocked Lydia but haven’t claimed her yet, she will be automatically added to your Champion Collection. If the Collection is full, she will be moved to Inbox. And for those of you who have already unlocked her, this doesn’t mean you’ll be able to get a second Lydia when you reach 882 Stars – sorry!
CHAMPION REBALANCE
Rotos the Lost Groom
Vitality Plunder [ATK][HP] (Cooldown: 3 turns) Attacks 1 enemy. Decreases the target’s MAX HP by 20%, then adds that HP to this Champion’s own MAX HP. [Cannot decrease a single Champion’s MAX HP by more than 60% in one Battle. Cannot increase this Champion’s MAX HP by more than 60,000. (Does not decrease Boss’ MAX HP. → Decreases the MAX HP of Bosses by 30% of the damage inflicted instead.) This Champion’s MAX HP will be increased by 15,000 when this Skill is used against Bosses]
Skull Lord Var-Gall
Abyssal Clutch [DEF] (Cooldown: 5 → 4 turns) Cooldown decreased from 5 to 4 turns.
Horrific Foe [Passive] When attacked, decreases the attacker’s MAX HP by 5%. (New → Decreases the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be decreased by 0.5%).) Cannot decrease a single enemy’s MAX HP by more than 50%. Occurs once per enemy attack. Does not work against bosses. Has a 50% chance of placing a [True Fear] debuff on targets whose MAX HP has been decreased by 20% or more.
Bloodgorged
Base Speed: 90 → 98
OTHER CHANGES AND BATTLE FIXES
Added 100 more Slots to the max size of the Champion Vault.
Dramatically overhauled the visual representation of shadows below Fayne’s jawline and chin region to be more in line with the true artistic vision.
Fixed a bug that caused Kuldath the Magma Dragon to place [Hex] debuffs on the team after a Champion under a [Hex] debuff was killed by the Overburn skill.
Fixed an error that occurred during battles with the Demon Lord when Belanor activated Zavia’s Poison Rain skill, if this skill was set to “Don’t use” in the Skill Instructions.
Fixed a bug that caused Vogoth’s Festering Dynamo skill not to activate when Vogoth receives damage from the Ice Golem’s Frigid Vengeance skill.
Changed the XP Brew icon to make it different from the XP Barrel icon.
Fixed a bug that prevented Champions who have fought the Hydra from being able to be put in the Sparring Pit.
Fixed a bug allowing Champions to decrease the Demon Lord’s MAX HP.
We’ve updated the skill descriptions for the Demon Lord and all of the Hydra Heads (including Exposed Necks) to clarify that they cannot have their MAX HP reduced by skills or Artifact Sets that have that effect.